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Thread Statistics | Show CCP posts - 41 post(s) |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
67
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Posted - 2014.10.01 23:11:00 -
[1] - Quote
I applaud these changes CCP.
Bravo. I really did not think you had it in you.
It's a brave move. And a brave move is what null needed. I hope it's the first of many.
At the very least it will shake things up a bit. Which is what this game (and the business behind this game) needs badly.
You may want to consider upping the number of entries between regions / security space.
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
68
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Posted - 2014.10.02 00:35:00 -
[2] - Quote
Tell me the solution to getting people OUT INTO null involves a certain yellow labeled npc corp.
Please please please please "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
68
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Posted - 2014.10.02 00:37:00 -
[3] - Quote
M1k3y Koontz wrote:I like the changes, but the jump fatigue timer sounds ludicrously long lasted.
It seems some sort of hard cap should be implemented to how long it can take to decay, or some other way to prevent people from getting jump delay timers that last for days and can't be gotten rid of by any means other than not using that character for the next month.
You won't be jumping that far.
Gate home.
As for the time between, it means the hotdrop isn't extinct, just becomes something not so frivolous and easily backed out of. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
73
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Posted - 2014.10.02 16:27:00 -
[4] - Quote
Retar Aveymone wrote:Riddari Prowler wrote:Does CCP think most of the people saying they like this change in this thread are serious? Or do they understand that majority of them are just trolling? well no, they're not trolling, they do like the change they just like it for the sole reason they think it hurts us and they want that not that they understand anything about it
No, we like them because they're good mechanics.
Your delusions of persecution and grandeur are the product of your egos, not everyone else's 'grrr goons'.
The best (and only, imo) joy at your expense to be had here is the schadenfreude watching your alliance's shock and disappointment in thinking it's CMS reps had locked in the changes YOU wanted, (which would have been utterly terrible for the game without THIS change.)
Oh how could they do this without your approval? And without telling you about it before hand? It's a regular Greek tragedy I tell ya. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
73
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Posted - 2014.10.02 16:32:00 -
[5] - Quote
Komi Toran wrote:baltec1 wrote:Not entirely sure if this will work but my dream of roaming dreads just took a big step forwards. Anyway, 1.7 mil EHP, 3au warp speed, a metric fuckton of firepower, half a minute to align (two nano take that down to 22 sec). Frankly if I can get this things align time down to around a battleships I may use it in baltec fleet in an ultimate show of stubbornness. I shall call it monkfish.
CCP Grayscale what have you done? Now throw some Hyperspatial Accelerators in the lows and bring a couple carriers with you to refit to tank on the fly. Really, this isn't going to work out how CCP thinks it is.
How do you think they think it's going to work out?
Do you think CCP wants to pick winners and losers?
I think whatever happens, they'll be very pleased vs now. Change is good, stagnation is not.
The ultimate outcome for one alliance or another is irrelevant. All that matters is content and opportunity. This change moves the game in that direction.
The PR and resubs alone will make this a success; which is important to the business side of the house. But the main goal I imagine is just to shake things up and get some warm blood pumping through some very cold stargates. This will definitely accomplish that. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
73
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Posted - 2014.10.02 16:35:00 -
[6] - Quote
Ashlore wrote:Will be fun to change corp. Moving from 1 side of eve to another. When will you be here? Oh within the next month or so. all depending on fatigue....
If caps not are going trou JB why add fatigue to that as well?
People might actually buy and sell carriers instead of owning the same one for 6 years.
I think beefing up the production and self-sustainability of far reaching areas is next. It pretty much has to be. Which is good. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
74
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Posted - 2014.10.02 16:39:00 -
[7] - Quote
Jenn aSide wrote:Murauke wrote:Changing the Cyno mechanic changes force projection. punishing people for jumping ships isn't the way forward. I'd go so far as to say that 'punishing' people is never the answer. Trying to throw road blocks up in front of gamers just encourages them to find ways to break through (or over, or under, or around) those road blocks. Time and time again CCP has tried this and time and time again it failed. What works is TOOLS, more tools for people to figure out new and novel ways to accomplish desired goals. I'm sure some of us will continue to repeat our warnings to CCP: What they are doing right now will backfire and make the groups you want to knock down even stronger than before (hashtag ObiWanGotStruckDown).
CCP doesn't want to knock anyone down. This doesn't have anything to do with punishment.
The melodrama is hilarious. This is easily top 5 best threads ever. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
79
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Posted - 2014.10.02 16:46:00 -
[8] - Quote
baltec1 wrote:
Problem here is that there are things that null cannot get locally and stuff that high sec cannot get locally. Trade still needs to happen, neither can be totally self sufficient.
I'm sure no solutions will be found and the game will die then.
Oh no wait... this game has survived (and thrived) without these mechanics the way they were, and it will post-changes as well. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
79
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Posted - 2014.10.02 16:47:00 -
[9] - Quote
ergherhdfgh wrote: This is an extremely arrogant comment.
I'd say it's not nearly as arrogant as the people so sure this will be the end of the world before they've even seen it in action.
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
79
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Posted - 2014.10.02 16:48:00 -
[10] - Quote
Lyron-Baktos wrote:Am I reading it correctly in that I could jump a carrier 5ly, wait 6 minutes or so, and then be completely reset? Then jump again, wait another 6 minutes or so and be reset again. Rinse and repeat?
If you wait out your timers for each jump, no big deal and no big wait.
If you're trying to move far, quickly. Things will start to add up. "The unending paradox is that we do learn through pain." |
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Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
79
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Posted - 2014.10.02 16:51:00 -
[11] - Quote
baltec1 wrote: the outer reaches of null will be all but abandoned.
Suppose that's a step up from the current all reaches of null being all but deserted. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
79
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Posted - 2014.10.02 16:54:00 -
[12] - Quote
baltec1 wrote:Ninteen Seventy-Nine wrote:baltec1 wrote: the outer reaches of null will be all but abandoned. Suppose that's a step up from the current all reaches of null being all but deserted. Which isnt exactly fixing null.
Maybe in your eyes.
But then again, you're wrong about basically everything, always. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
93
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Posted - 2014.10.02 23:00:00 -
[13] - Quote
baltec1 wrote:Ninteen Seventy-Nine wrote:
Maybe in your eyes.
But then again, you're wrong about basically everything, always.
Feel free to ask red frog what they think of this change.
Oh wah. You're so wrapped in in your groups b.s. you can't see a foot past your own nose.
Frog's business just became that much more lucrative.
They have the pilots in place to make the moves, and the time costs (time=money) can easily be passed on to the still willing consumer.
They now have the added business selling point of using THEIR pilot's jump timers so you don't have to use the one on your character.
This is what I was talking about in the other thread. You are literally so inside-the-box you can't even conceive of better gameplay. It's that or what Sinclair said, you won't see the truth because you're own interests are against it.
And this is why you are and always will be wrong about everything, always.
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
93
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Posted - 2014.10.02 23:16:00 -
[14] - Quote
Innominate wrote:CCP Greyscale wrote: That's a question I'd suggest you ask your leaders, not us.
Are you seriously blaming the the players for playing the game as it is designed? Just because you don't understand why the design created the Eve of today, doesn't mean that it's not the root cause. Everything that exists today in nullsec is the inevitable result of how nullsec works and how people work. And now you're pouring cement into the mix.
No, he's blaming you for voluntarily playing an aspect of it while simulataneously suggesting its not worth it and theres better to be had elsewhere.
He's calling you out on such a b.s. statement. Just far more eloquently and with fewer words.
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
93
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Posted - 2014.10.02 23:26:00 -
[15] - Quote
Innominate wrote:The problem is that Greyscale literally does not understand his own changes.
The vast majority of people seem willing to wager he literally does.
Unless you have some info on his personal plans we're not privy to?
Perhaps some NDA violating info one of your little friends fed you? "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
94
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Posted - 2014.10.02 23:56:00 -
[16] - Quote
Aerich e'Kieron wrote:Yuri Thorpe wrote:Aerich e'Kieron wrote:Jeyz Vega wrote:There is not a single pro-argument for this crap. It helps NO ONE, and screws all.
Actually, it helps everyone and doesn't screw anyone in particular. The time are changing, roll with it. How about the traders that go to null to sell things? How about the people who work at black frog and pushX? What about the indy guys? Tell me more about it hurts no one... These services charge people because they go to the effort of moving your stuff for you, no? If the effort involved increases.... they could always... you know... charge more for their service. The amount of effort involved to move stuff around isn't dependent on what type of player is moving the stuff lol. It's just as much work for the individual, even more so. And so the value of moving someone's stuff a long distance increases. That part of the problem is a non-issue. If the problem lies with them being cut off from npc pirate space, then it also continue there. The players wanting to move stuff into that space can't move it there with a jump drive either. And again, PushX and Frogs can charge more for moving to that location, or refuse to do the job entirely, if they so choose.
Exactly.
The value the service black/red frog offers just became more valuable not less.
The costs in time will be relayed to their customers in isk, but people will still gladly pay. I will, I know that "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
94
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Posted - 2014.10.03 00:00:00 -
[17] - Quote
Talvorian Dex wrote:
Nerfing capitals into the ground is one thing (and that's what you're doing). I'm fine with that. But this is draconian.
More importantly, you're also obliterating so much more that relies on jump bridges, jump engines, and high-volume movement.
Omg the tears...
Do you people even read the OP?? You'd think they just deleted jump drives
Wait out your timer. Save your melodrama. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
99
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Posted - 2014.10.03 00:15:00 -
[18] - Quote
Talvorian Dex wrote: Your statement is true only if demand is inelastic, but it's not. No one is forcing people to play Eve. No one is forcing players to use certain ships or fly in certain areas. When you make logistics and resupplying too difficult, you don't see increased costs, you see demand go away as people screw off and do something else.
This is an easy solution that doesn't actually solve anything. Fix the damn sov code, don't nerf things that have second-, third- and fourth-order consequences that will screw up the game.
After two years of players saying, "this is going to hell, here's how" and CCP doing nothing, they no longer have the goodwill and time to do something like this. Exempt jump freighters and find a way to move subcaps more easily (subcap blobs aren't as big of an issue, and can be countered, unlike super blobs), or this move is a catastrophe.
This isn't such a change that it's going to be prohibit people playing the game. Again, the tears and the melodrama.
Most of black/red frog services are to low sec anyways. What you'll see is the other major trade hubs outside of jita open up more, that's about it (and yay, also good for the game)
Talvorian Dex wrote: Have you ever done a logistics run? Back and forth in a jump freighter can be 12 jumps. That's no longer possible. I don't care a bit about combat capitals jumping - I actually like that. It's the non-combat capital jumps that cause this thing to be ill-thought out and the consequence of a drunken brainstorming session, not a measured mechanic change.
Yes, you name it and I've done it.
What you're bitching about is doing it at a massive scale and across a massive distance. And that's what you don't get.
For once they recognized one of the more terrible abilities in this game and what's preventing a good regional environment. Who says YOU SHOULD BE ABLE to do such a thing quickly and easily, if at all.
These changes are most certainly going to be followed up with those to make null more self-sustaining. That's blatantly obvious.
Black frog will die, people will stop playing entirely and the sky will fall. Write it down on a piece of paper so in 6 months you can read about how completely over the top and wrong you were here today. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
99
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Posted - 2014.10.03 00:17:00 -
[19] - Quote
Talvorian Dex wrote: Let me ask you something. If you drive 20 miles a day to work, and suddenly you can only drive to work 1 day a week, and have to ride a scooter the rest of the days (Because of your jump fatigue), are you going to work 20 miles away? No, you're going to get a new job right next door.
Actually, you'll probably just telecommute.
And we've officially entered the 'RL examples' stage of the tears. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
99
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Posted - 2014.10.03 00:18:00 -
[20] - Quote
Arrendis wrote:Sigras wrote: The CFC has more than enough cyno alts to continue to hot drop the entire galaxy unless you make it ridiculous like 1 ship per cyno or something crazy like that.
Fun fact: we have more than enough capital pilots to do that with these changes - and now that we'll be able to take gates with those capitals, we can move them around w/out your cyno-watchers' knowledge.
It's going to be so awkward for you when one of your allies stabs you in the back doing exactly that "The unending paradox is that we do learn through pain." |
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Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
99
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Posted - 2014.10.03 00:38:00 -
[21] - Quote
Talvorian Dex wrote:Gunner GzR wrote:all i can say for you null bears that trolled in the wh change thread and rejoiced at our complaints is
Carma is awesome
HAHAHAHAHAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
I hope they remove or delay local as well The word you're looking for is "karma". We demand - at the bare minimum - that people insulting and opposing us have a basic vocabulary of a third-grader.
Perhaps carma is caramel coated karma?
It would be a good depiction of this thread
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
99
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Posted - 2014.10.03 00:39:00 -
[22] - Quote
Viceversa wrote:What is the reason of nerfing JF?
Has anyone been afraid of JF drops?
In a word: regionalization "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
101
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Posted - 2014.10.03 00:47:00 -
[23] - Quote
Viceversa wrote:Ninteen Seventy-Nine wrote:Viceversa wrote:What is the reason of nerfing JF?
Has anyone been afraid of JF drops? In a word: regionalization Was it to be like isolation?
Is there a difference?
Can we just communicate through an endless stream of leading questions instead of making an actual point? "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
101
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Posted - 2014.10.03 00:54:00 -
[24] - Quote
Adwokat Diabla wrote:Mara Tessidar wrote:Hey CCP Greyscale this is a game and not being able to use a core mechanic for travel for a month is so utterly retarded I can't believe you seriously consider it a good thing
hope that helps Apparently this needs to be re-iterated.
Apparently 'adapt' and 'wait out your timer and you wont have to wait a month' need reiterated.
I cried about the original nanonerf back in the day. You'll get over it, then get over what asses you made of yourselves crying and doomsaying on forums... then you'll enjoy a better, more balanced game... and pretend you supported the changes all along.
It's Eve's 3 step process of coping with changes you don't like. It's natural. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
101
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Posted - 2014.10.03 00:55:00 -
[25] - Quote
Radd Trigon wrote:CCP Greyscale wrote:Planned new feature to address new player movement:
For players less than thirty days old, once per player corporation joined, and For all players, once a year
You may push a button in your corp interface (while a member of a player corp and docked) that: - Moves your medical clone to a station designated by your corporation, and - Automatically moves you to your medical clone
Exact method of corporations designating target station still being ironed out, but it will involve at the very least being able to designate a default station for all corp members, and will likely be allowed for *any* station with a corp office, regardless of system sec status.
This seems to us like it solves the "I want to recruit people to nullsec" concern, and also gives non-nullsec recruiters an easier way to get genuinely new players to the right location easily.
Thoughts? Pasting this into the FAQ and also trying to get it into the blog proper. I really dislike this. No disrespect intended, but it feels like a hastily cobbled together workaround to solve an inherent weakness of your medical clone plan. It also doesn't seem to have any basis in the lore of the game (but truth be told, the current medical clone system is disconnected with the lore as well). I really think this is the approach you should consider:
- Eliminate medical clones and instead allow pilots to designate one of their JCs as the "active" clone in case of podding.
- Each player would thus start with a jump clone installed in his/her home system, designated as the active clone.
- Any jump clone can be designated the "active" one, but it is on the same timer as your clone jump timer (or a different timer with the same duration) so you can't effectively have unlimited clone jumps.
- Allow clones to be moved like any other good in New Eden, either by you or by someone else. Clones could be contracted just like ships or other goods.
- When a clone is dropped in your hangar in any station, it will be installed at that station (assuming that there is not a clone installed there already).
- If there is a clone there already, the clone will sit in your hangar until you move it or until the current clone is activated.
- If a clone gets destroyed, too bad; make a new one.
- Because it is too risky, you cannot move your only remaining clone. At least one must be installed in a station at all times.
- When you need to upgrade your clone, you must upgrade all clones (a nice little ISK sink!).
These changes would prevent the OP ability to ping pong around the galaxy at very little cost while not completely destroying a game mechanic that has very real usefulness. In addition, it makes sense in the context of the lore of New Eden unlike the current (and proposed) medical clone system. Finally, it would add some interesting content to the game (imagine a corporation shipping hundreds of clones to a new system or the newbie getting his first taste of logistics in shipping his own clone out to 0.0).
Nah, doesn't go far enough.
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
101
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Posted - 2014.10.03 01:31:00 -
[26] - Quote
Racso Lluecks wrote:Talvorian Dex wrote:Ninteen Seventy-Nine wrote:Talvorian Dex wrote:
Nerfing capitals into the ground is one thing (and that's what you're doing). I'm fine with that. But this is draconian.
More importantly, you're also obliterating so much more that relies on jump bridges, jump engines, and high-volume movement.
Omg the tears... Do you people even read the OP?? You'd think they just deleted jump drives Wait out your timer. Save your melodrama. Have you ever done a logistics run? Back and forth in a jump freighter can be 12 jumps. That's no longer possible. I don't care a bit about combat capitals jumping - I actually like that. It's the non-combat capital jumps that cause this thing to be ill-thought out and the consequence of a drunken brainstorming session, not a measured mechanic change. ^^^ Winner.... The force projection effects of this change are good. The logistical effects, are not. So the idea is, that instead of hotdropping supers.... Supers are going to escort freighters? That's your &*#$(%ing fix?
The logistics effects are good and it's all part of the same thing.
Ask yourself this: Why don't we just have Interbus ship everything people want everywhere in the galaxy instantly with no cost?
I mean, it's just meaningless time wasted right? Pointless complication, flying ships to do logistics. And POS? "have you ever run a 50000 tower pos system blahblahblah" Jesus. We should probably just make them not need fuel at all. There, another boring gameplay aspect cured.
And why do we even bother with cyno's? Why can't I just sit in my station and click a place on the map and magically arrive there? That would be such good gameplay. So much less time wasted.
Just as regionalization needs to happen in regards to conflict and combat, it does also with logistics. Jita is basically projected everywhere. Hell, it's easier to get at-cost modules in some stations on the edge of null than it is in some highsec locations for the exact reasons why JFs need to take a hit.
You'll still be able to move things, if you want.
Now there is definitely an issue with the self-sustainability of null space. But those issues need to be addressed independently of these projection issues. For change to happen, you have to take the first step. This is a really good first step to be taking.
For those that just don't want change at all? Too bad. What about the content created by gate activity? What if we end up in place where people run convoys like way back in the day? Some people used to like that (running them and interdicting them). For every JF pilot crying in his beer right now there is easily a person that will enjoy the outcome of these changes.
Wow, could you imagine logistics combat interactions that go beyond people suiciding freighters in highsec with destroyers? Nah... could never happen. That's the apex of the game right there, as good as it can ever possibly get.
---
The bottom line is this: dynamic gameplay
Not everything is supposed to be easy. In fact, a game without challenges and hurdles just sucks. It's part of what makes a game A GAME. It IS the environment.
Now... some would have you think the game itself should pose no hurdles, that any challenge should be presented by other players. Those people usually have an upper hand and just don't want THEIR game being bothered by that of others. They are comfortable, stagnant, booooooring. My gameplay, and the gameplay of tens of thousands of others does not occur to them. They are both selfish and short-sighted. You are.
It's all that is wrong with this game, and people of that mentality should no longer should be listened to. We see where the result of an easier game has gotten us. Boring stalemate. Whether it's hotdropping carriers on frigates or Jita on your doorstep with basically no risk or pain-in-the-ass involved.
You really don't know what's good for this game. You have a complete inability to look at tomorrow, your brain is stuck in the present. You simply cannot imagine a better environment.
This isnt' just about combat. Regionalization needs to be all-encompasing. It's bigger than what your thinking. JF's aren't an oversight or shortsighted here, they are a crucial part of the nerf. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
102
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Posted - 2014.10.03 01:38:00 -
[27] - Quote
Kalissis wrote:So many people are whining about how their logistics will be broken and they will spend even more time doing "boring things" in EVE.
Well guess what, you need to get of your comfy zone!!! You need to think more about what exactly is changing, need for logistics will go back, think LOCALLY! Adopt! Produce locally! Play Eve as it suppose to be played, have fun instead of doing "boring" logistics, no one is forcing you to do logistics.
Thats what this changes are all about, your alliance should be smaller, your logistics will be less!
Exactly. As I said.
All they need to do is ask themselves: Why don't we just have Interbus ship everything people want everywhere in the galaxy instantly with no cost?
They should be able to glean the error of their ways from that answer.
Unless of course their answer is "yeah, why dont we do that?" In that case they should be shot in the face (in game, of course) "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
102
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Posted - 2014.10.03 01:40:00 -
[28] - Quote
John Python wrote:
No he means all the people sitting in station, waiting an hour for fatigue to decay, You know REALLY playing the game.
Is your 'warp to gate' button broken?
Want the safety of the next cyno jump without the downside? Wait it out. This isn't rocket surgery.
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
102
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Posted - 2014.10.03 01:41:00 -
[29] - Quote
Degalo wrote: "Stop playing the game the way you want. Start playing it how I say."
Ironically,
this is exactly the b.s. that has been imposed on small gang pvp that necessitates these changes.
The coin has two sides. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
102
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Posted - 2014.10.03 01:42:00 -
[30] - Quote
Rudina wrote:The changes are fine in principal the numbers are just to high.
Reduce the range of jump drives to the current Blops/Titan range, increase the reduction in fatigue so it takes 20 minutes to cool down to 0 after one jump not an hour, put a hard cap on the fatigue of somewhere between 24h and a week and give the same reduction bonus as jfs to blops and all subcaps going through bridges/jump bridges.
Seem reasonable enough to everyone?
No way. 20 min is way too short.
Hell, I think they should go longer. Make it an even hour. "The unending paradox is that we do learn through pain." |
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Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
106
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Posted - 2014.10.03 01:45:00 -
[31] - Quote
Dreiden Kisada wrote:Ninteen Seventy-Nine wrote: All they need to do is ask themselves: Why don't we just have Interbus ship everything people want everywhere in the galaxy instantly with no cost?
They should be able to glean the error of their ways from that answer.
Because no one wants interbus to ship everything everywhere for no cost. That would be even dumber.
Why? Explain why that would be dumber.
Isn't is just a pointless waste of time moving these things around? Why do we need to make eve take more time? It's it all just pointless complication? "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
106
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Posted - 2014.10.03 01:46:00 -
[32] - Quote
Nazri al Mahdi wrote: The problem with your attitude is that this is a GAME. WAITING to have fun is not part of the equation, and getting killed because you are impatient is stupid. This means the only way to play at your best is to sit around and do nothing (at least on that toon).
You know.... I really feel bad for all the people that want to fly around space free of both inconvenience AND risk.
They have it so hard.
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
106
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Posted - 2014.10.03 01:50:00 -
[33] - Quote
Ukiah Oregan wrote: It seems like you guys really have a big pair of blinders on and simply ignoring how people relocate to different regions in EVE.
Once upon a time I moved to fountain.
Do you know how we did it?
We ferried ships there. one by one.
Because that was the only way you could do it unless you built them (which required A LOT of mining)
I can't tell you how many good fights we'd have just getting assets into place. It was a good time for eve. Hell, IT WAS GREAT.
The more they nerf projection and fast travel, the better. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 01:59:00 -
[34] - Quote
Nazri al Ma wrote: that is my transport need, regardless of the arguments you want to make about it. And I'm just a small corp.
EDIT: we already mine like crazy.
No one cares.
It's not about YOUR game.
It's about THE game
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 02:08:00 -
[35] - Quote
Nazri al Mahdi wrote:Ninteen Seventy-Nine wrote:Nazri al Ma wrote: that is my transport need, regardless of the arguments you want to make about it. And I'm just a small corp.
EDIT: we already mine like crazy. No one cares. It's not about YOUR game. It's about THE game Jump freighters didn't kill the game, they saved it. It's a lot more fun to play when you can afford tech 2. Also, no one gives a crap about your opinion.
A bloo a bloo a bloo
This thread "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 02:12:00 -
[36] - Quote
Kassasis Dakkstromri wrote:CCP Fozzie wrote:
...
Big thanks to the whole CSM for their help with this process so far and the good work I know they'll continue to do as we consult with them going forward.
...
Mouth so full of lies! READ: The Mittani: CSM Criticizes CCP
The mittanis 'csm'.
If there was any justice they'd all be kicked off the CSM for NDA violations. If those guys are against it, we KNOW CCP is doing good. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 02:19:00 -
[37] - Quote
Ukiah Oregan wrote:Ninteen Seventy-Nine wrote:[quote=Ukiah Oregan] The more they nerf projection and fast travel, the better. If your about interaction and game play TIMERS (one month!) that prevent you from PLAYING (means no interaction) is an ANTI-PLAY feature CCP must consider ship spinning a great game mechanic so they figured CAP pilots would really love more of it This is supposed to be SANDBOX where the PLAYERS decide how to play. There is a game mechanic in EVE called CAPS that have JUMP capability with a crap load of skill training time to master. Makes Logistics, Relocating, Industry and Large Fleet fights possible. GAME PLAY is about GAME PLAY not SHIP SPINNING and MONTH LONG TIMERS make features that spawn Game Play not TIMERS WAIT TO PLAY = NO PLAY Make all of 0.0 space usable. There's so many systems in each region that are simply ignored and unused because their worthless. DO something that makes EVE PILOTS MOVE and make EVE Pilots stop spinning their ships.
If you want to avoid both risk and waiting, there is a tradeoff.
If you take actions to run up your timers, thats on you. No one will put a month long timer on your character but YOU.
Alternatives are there, you just dont want to consider them.
"I want my cake and to eat it too" Cry more "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 02:45:00 -
[38] - Quote
I'm pretty sure they say "HAHAHAHA"
The CSM violated their NDA and took confidential info to their alliance heads.
Where do you think that hilarious and asinine 'letter from null' or whatev came from?
With friends like that, who needs enemies? Corruption has ruined the csm. They are irrelevant and their interests are selfish, not aligned with the health of the game or business of CCP
Screw'em. They made their bed. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 02:48:00 -
[39] - Quote
Quote: but dicking around with the purpose of CSM to create a 'cover' for a planned feature change is a giant middle finger to the entire community AND the very reasons that CSM was created in the first place.
The only people dicking around with the purpose of the csm are the choad warriors the bloc monkeys voted onto the csm. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 02:51:00 -
[40] - Quote
Nazri al Mahdi wrote:Explain to me why any logistics pilot should play EVE after this patch.
If they think like you, they shouldn't. Bye.
It's been explained, you just dont like the answer. You sound like my two year old
"The unending paradox is that we do learn through pain." |
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Ninteen Seventy-Nine
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Posted - 2014.10.03 03:28:00 -
[41] - Quote
smokeydapot wrote:Veskrashen wrote:smokeydapot wrote:I was actually thinking caldari ice for all the reaction towers all over eve because they are the only towers with enough CPU to get the job done but your little troll ass can't see the full picture can it.
Get back under your bridge. Oh please. You can fit 1600 hours worth of fuel for large Caldari towers in one JF load. Quit your whining already. It's more pointing out another flaw in this half assed idea of "living" in a set area and off the resources of that area. If I'm guna live in a set area I don't want to depend on JF's I'm happy to live off the local resources my problem is that POS's need more attention than jump mechanics as that is where your local reactions are going to happen. We are either independent of JF's and rely on our local resources or we are not but short sighted "fixes" are the problem.
They aren't short sighted. They just shouldn't stand alone.
You're right plenty else needs changed.
That doesn't in any way mean these changes aren't also needed, for equally important reasons.
I see nothing wrong with some peoples far-reaching towers going down in the interim. But then again, they aren't my towers to care about "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 03:40:00 -
[42] - Quote
Dreiden Kisada wrote:Ninteen Seventy-Nine wrote:Dreiden Kisada wrote:Ninteen Seventy-Nine wrote: All they need to do is ask themselves: Why don't we just have Interbus ship everything people want everywhere in the galaxy instantly with no cost?
They should be able to glean the error of their ways from that answer.
Because no one wants interbus to ship everything everywhere for no cost. That would be even dumber. Why? Explain why that would be dumber. Isn't is just a pointless waste of time moving these things around? Why do we need to make eve take more time? It's it all just pointless complication? How's that strawman manufacturing job going? It's dumber because it nothing should be free and immediate. There's no risk of loss that way. The changes that are going through go too far the other direction on non-strategic assets. A part of the overall issue is dog pilling caps from every corner of the galaxy. Screwing jump freighters does nothing to deal with that issue.
It's not a straw man. Its one end of a spectrum where on the convenience and safety of moving goods through space exist via current and any proposed mechanics.
Of course nerfing them doesnt do anything to stop hotdrops. No one has even suggested that. Their changes nerf an entirely different activity.
Pushing the slider a bit further down the spectrum away from my alleged 'strawman' "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 03:43:00 -
[43] - Quote
Kassasis Dakkstromri wrote:
And what will your position on the matter be if indeed there is a mass exodus and your subscription(s) and the remaining subscriptions are insufficient to support the continuation of EVE Online?
We could go to the forums and have a good crynaught thread.
But I doubt it would compare to this one. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 04:49:00 -
[44] - Quote
"I'm taking all my toys and going home over a 40min timer which I have several gameplay options to work with and around."
Looooool "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 05:00:00 -
[45] - Quote
Sral TBear wrote:Arronicus wrote:Seer Aaron wrote:These changes are almost completely stifle logistics in NPC space, I tried to CCP themselves to sit on DF and go from NPC space in the nearest Lowsec, through the territory of a hostile alliances. If this decision has put the hands of the people of the CSM, I think this part of the CSM need to cancel and get a new one, because they by their actions spoil the game. Predict the mass loss of the number of people on the servers. At least in our Alliance about this many seriously thinking and looking in the direction of Star Citizen. I do not want to lose people, and especially to leave your favorite game. Star Citizen is a very different sort of game. At least look into Life is Feudal instead! Might be alot different, but its a dream comming true for many space gamer, dont underestimate that :)
I love that most ppl that worship star citizen dont realize the guy hasnt designed a game since floppy disks were still around, and those were, at their absolute best, on rails and completely repetative.
The best game chris roberts ever wrote: Fundraising Online
There are thousands of players and exactly one winner. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 06:08:00 -
[46] - Quote
Kassasis Dakkstromri wrote:
Show us the confirmation screen or it's fake.
And why go halfway? Biomass or get out. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 06:46:00 -
[47] - Quote
Kassasis Dakkstromri wrote:
Lol
You only have half a year to click a button and make all your threatening words empty.
You pay annually. You aren't going anywhere and you know it.
The only troll here is you.
a bloo a bloo a bloo ccp made changes I dont agree with better go cry on the forums with fake threats of leaving (for real this time, i swear!)
go shoot a monument about it why dont you "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 06:53:00 -
[48] - Quote
Obsidian Hawk wrote:@ CCP Greyscale
I have another arguement of why 5 ly max is bad especially for dreads. When people move out to a new area or want to take space, the jump range will favor the defender.
Sure you can slow boat it by using gates but....... You will see the dread fleet incoming hours before hand and can prep a defense long before. And those deep 0.0 places that will become incredibly hard to reach will be so entrenched you will not be able to remove them ever.
So please again consider scaling jump ranges based on the size of the ship. Keep super caps at 5 ly and the smaller caps have the longer range it doesnt need to be much hell at this point 8 LY would be enough.
I killed a dread gang with a battleship gang once.
Actually , more than once.
Your arguments are simple and don't point anything out. Stop thinking symmetrically, Eve should be about more than that. And soon, it will "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 06:55:00 -
[49] - Quote
Xenomorphea wrote:
Cheers, Xeno
LOL
1)ROLEPLAY!!! 2)RL PHYSICS!!! 3)IT'S GOING TO DO EXACTLY WHAT THE OP SAYS IT'S INTENDED TO 4)I DONT LIKE EVE TO BEGIN WITH, MAKE IT DIFFERENT BUT NOT LIKE THIS
you really hit that one out of the park "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 08:12:00 -
[50] - Quote
Kassasis Dakkstromri wrote: Hmmm... maybe, potentially. But then I also might end up with Ebola too? No telling what the future holds...
But trolling, me.. nah - I've posted conscientious material mainly, with some fun posts; but my thought process simply has evolved into... unsub is the only thing CCP pays attention to - so that will ultimately be my 'focus group' contribution along with others that are/will do the same.
Anyway please feel free to continue trolling for tears, as it's always entertaining when folks like yourself can actually get a rage out of someone.
No, at the end of the day you are right. All you can do is state your opinion and click that button.
I just find the melodrama and doomsaying hilarious based off of just the Dev Blog. You haven't even seen or tried this environment. (I know, you'll say "i don't need to")
"The unending paradox is that we do learn through pain." |
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Ninteen Seventy-Nine
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Posted - 2014.10.03 08:14:00 -
[51] - Quote
baltec1 wrote:Eric Prinz wrote:Duffyman wrote:If null sec doesn't export moon goo to Jita (and uses it all for local production), there will be no T2 mods for High Sec. Low sec space have ~30-50% of global moon materials in eve. So it's no difference for hi-sec t2 production. Best case is a 50% drop in supply and you think that wont change prices?
It's a good thing supply isn't alone in his equation.
New meta modules are coming out. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 08:19:00 -
[52] - Quote
baltec1 wrote: That changes the situation with t2 ships how?
t2 ships are already ridiculously astronomical and the movement volumes in highsec are very low
It's silly to think we should balance projection around a niche issue like that that can be addressed on it's own terms.
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 08:20:00 -
[53] - Quote
baltec1 wrote: So nerf high sec?
OH BURN
Let me tell you about all my R64s and renters I'm making passive bank on in highsec.
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 08:32:00 -
[54] - Quote
baltec1 wrote: Moons supply less isk than an ice miner per month.
Renters make us a lot of isk but we make massive amounts in high sec.
loool, i love this one
keep telling us how moons supply less isk than an ice miner per month.
...a miner that mines non-stop, 24/7 with absolutely miniscule interaction by a player required to continue doing so and then multiply that by...well, i'm sure you can tell us how many of these completely useless moons you have
That's why no one even pays attention to those towers.
The reason you make isk in high sec isn't because there isn't isk to make in null. Or because highsec is patently better.
It's because the isk your alliance makes is appropriated and not directed into your member's wallets.
Your talking points are as tired as they are slanted. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 08:33:00 -
[55] - Quote
knobber Jobbler wrote:Anthar Thebess wrote: Remember that most of those players where playing different games while waiting for pings.
This is fairly normal when you reach a certain state in EVE. If CCP promote a style of game play which consumes a vast amount of time to do anything yet you're not actually required to do very much during that time, it's hardly a surprise. Some of these changes are good, some are completely daft and some further promote this sort of timer based game play which means players go AFK while they wait for an alarm clock. It's not an elegant solution.
Yeah they might.
Or they might just get into a subcap and undock instead of waiting for the next slowcat hotdrop to happen. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 08:46:00 -
[56] - Quote
baltec1 wrote: Go look at the income you get from a tower before saying these things, it will stop you from looking stupid.
No, please. After you, I insist.
Enlighten us. Show me the errors of my ways.
Tell us how much one makes in a month and how utterly miniscule that amount is when stacked alongside moons ALL ACROSS THE GODAM GAME
I'm sure it's insignificant. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 08:53:00 -
[57] - Quote
Innominate wrote: The jump freighter nerfs hurt _everyone_ who is trying to get by in nullsec, not just the established powers, and it's the smaller groups who suffer the most.
The only people it's going to hurt are people that can't adapt.
What about all the people it's going to help? People who's gameplay might not revolve around any of the crap you're so concerned trolling about? "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 09:01:00 -
[58] - Quote
baltec1 wrote:Ninteen Seventy-Nine wrote:baltec1 wrote: Go look at the income you get from a tower before saying these things, it will stop you from looking stupid.
No, please. After you, I insist. Enlighten us. Show me the errors of my ways. Tell us how much one makes in a month and how utterly miniscule that amount is when stacked alongside moons ALL ACROSS THE GODAM GAME I'm sure it's insignificant. Because there is only one guy who mines in EVE.
Don't be coy. You're terrible at it.
Your entire insinuation is that moons don't matter much. It's a bald faced lie hidden behind a ridiculous talking point.
As if a passive tower somehow correlated to a player in a ship in space actively executing a function to begin with.
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 09:02:00 -
[59] - Quote
Easthir Ravin wrote:
How could you possibly know?
How could one not? "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 19:38:00 -
[60] - Quote
MeBiatch wrote:davet517 wrote:This is your opening. Step up. Set your neighbors red. Stop paying rent. Purge that blue list. If you can assemble even a smallish super-cap fleet, you can hold a pocket against some feudal lord coming at you with a cache of dreads that they stashed. If they move their supers at you, just turtle up, make them grind the structures, then take them back when they bounce. Or, you could hire some mercs . Most of you are looking at this from the wrong angle. Sure, if you insist on maintaining your long list of blues and paying rent, this change will just make doing that a pain in the butt. If enough of you see it as your chance to break free, it gives you a much better shot at doing it than you have now. Yeah, you're going to have to be a little bit inventive. If you live in deep 0.0 you might have to scout some wormhole routes and take advantage of them when you get them to get stuff from empire until CCP makes it more possible to be self-sufficient. Figuring out how to survive against the odds is where the fun is. Without the risk, it just becomes a grind. Do you really need another grind in your life? Start theory-crafting a plan for yourself, and take a shot. Or, just take up space. What he said
So much win. But alas, that's not the REAL eve.
REAL eve means belonging to a 10k man legion of F1 monkeys. I'm told that's where the elite and emergent gameplay exists. "The unending paradox is that we do learn through pain." |
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Ninteen Seventy-Nine
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Posted - 2014.10.03 19:39:00 -
[61] - Quote
Andski wrote:Lord Road wrote:it really was a nice one, however he's wrong IMO, and here's why:
Mittani cried since last year for CCP to nerf N3's wrecking ball (which CFC didn't have the skill nor discipline to copy), and CCP did. They vaporized it with their magic wand, and after patch nobody will stand in front of 35K CFC grunts pressing F1. nah, we simply disemboweled your wrecking ball and sent you running back home with your tails between your legs
Look at how boring you are. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 19:55:00 -
[62] - Quote
The cooldown timers on poasting won't stop page 300.
I can't wait for these changes.
They're going to end up being the best thing to happen to this game in many years. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 19:56:00 -
[63] - Quote
Kassasis Dakkstromri wrote:remus wulf wrote:Kassasis Dakkstromri wrote:[quote=wohenhao] Just shut it down and walk away - Unsubscribing is the only thing CCP understands. Could not agree more and if enough people unsub from eve maybe just maybe CCP will consider reversing wot is sure to be a major mistake. I do very much hope so... I think we're long over due for a proper apology from CCP. I mean how many unsubb spikes and Burn Jita's do you need as a company to GET THE ******* MESSAGE!
They should definitely apologize.
....For taking so long to do what is necessary with projection and travel.
These changes will go a long way towards making that up until they do. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 19:57:00 -
[64] - Quote
MeBiatch wrote:twit brent wrote:I play EVE for fun, Making travel tedious and slow is not fun. I say its the journey not the destination
It is, it really is.
Gameplay is at the gates, not at jump beacons. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 19:58:00 -
[65] - Quote
Kun'ii Zenya wrote:
Look, null right now has 2 big blocks for the most part. This idea of one entity being attacked on multiple fronts is unlikley. And if a single block tries it, that is going to most likley mean these power projection problems hurt them even more. This change is probably a buff to defenders.
Get it?
As for breaking things up in Null, this is not going to do it.
Yes it will.
This provides exactly the opportunities someone will need to stab a blue in the back.
And it removes the incentives for people on opposite sides of the game to be blue with each other. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 20:02:00 -
[66] - Quote
Kun'ii Zenya wrote: Actually, I have lived in Stain, and no yes we did interact with the sov holders down there back then....usually to **** on them whenever we could.
Now, anyone wantint to live in Stain will be de facto vassals of the local Sov holders. Personally I see that as a bit of a loss.
The only vassals will be people like you without imagination and an ability to adapt their gameplay.
Just keep doomsaying and concern trolling about how you can't do tomorrow what you do today. The rest of us will enjoy all the options of tomorrow that don't exist today.
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 20:12:00 -
[67] - Quote
Kun'ii Zenya wrote:Ninteen Seventy-Nine wrote:Kun'ii Zenya wrote:
Look, null right now has 2 big blocks for the most part. This idea of one entity being attacked on multiple fronts is unlikley. And if a single block tries it, that is going to most likley mean these power projection problems hurt them even more. This change is probably a buff to defenders.
Get it?
As for breaking things up in Null, this is not going to do it.
Yes it will. This provides exactly the opportunities someone will need to stab a blue in the back. And it removes the incentives for people on opposite sides of the game to be blue with each other. I think you are a bit out of touch with the current state of null politics. While various null entities have various treaties/agreements they are not all blue to each other.
Way to go avoid the entire point of the post.
This will result in a massive shakeup of whatever agreements and standings exist. New blues will be made, olds will go away, new agreements will be established and old ones will go away.
It's all about opportunity. There is none with magic capships instantly everywhere online. There is with these changes. Period. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 20:16:00 -
[68] - Quote
Joachim Weiss wrote:While the end result seems to be promising in terms of shaking things up, I feel as if the timers and ranges need to be addressed. I couldn't possibly pretend to figure the proper math, but my general ideas would be that jumping within a constellation is penalty free, changing constellations within a region can incur some penalty, but nothing that would impact local travel significantly, while changing regions would incur a great penalty, thus deterring rapid movement across the galaxy, but letting local inhabitants do the logistics needed within the region without any great worry of burn out or timers.
This would also even the playing field with capitals when it comes to fighting/invasions in single region combat. As once you move capitals to the target region, with plenty of delays to get there, both the home and defenders would have the same range and freedom of movement.
If this has been suggested already, I apologize, nobody can be expected to keep up with this thread.
That's pretty much it.
And if you do want to move your caps to a neighboring region. Make the dozen or so gate hops to do it past whatever the edge of your initial jump is.
45min after that's made you're going to be ready to rock again with another jump with no lingering effects.
It really is no big deal. It slows things down just enough for strategy to emerge. Not that the allegedly unsubbed doomsayers here can wrap their heads around that. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 20:35:00 -
[69] - Quote
Kun'ii Zenya wrote:Ninteen Seventy-Nine wrote:Kun'ii Zenya wrote:Ninteen Seventy-Nine wrote:Kun'ii Zenya wrote:
Look, null right now has 2 big blocks for the most part. This idea of one entity being attacked on multiple fronts is unlikley. And if a single block tries it, that is going to most likley mean these power projection problems hurt them even more. This change is probably a buff to defenders.
Get it?
As for breaking things up in Null, this is not going to do it.
Yes it will. This provides exactly the opportunities someone will need to stab a blue in the back. And it removes the incentives for people on opposite sides of the game to be blue with each other. I think you are a bit out of touch with the current state of null politics. While various null entities have various treaties/agreements they are not all blue to each other. Way to go avoid the entire point of the post. This will result in a massive shakeup of whatever agreements and standings exist. New blues will be made, olds will go away, new agreements will be established and old ones will go away. It's all about opportunity. There is none with magic capships instantly everywhere online. There is with these changes. Period. Asserting that something has to happen is far from a reaonable or logical argument...but then again this is the Eve O forums where things like, "Your tears are delicious" counts as a post of the highest calibre. v0v
This isn't a simple math equation.
The proof and evidences you're looking for simply do not exist. You're being obstinate and avoiding the topic trying to insinuate anyone will possibly be able to see all the effects of a balancing action.
All we can no for certain is what we see now. The status quo. And understand what contributes to it. Which in the case of inter-regional coalitions, is the ability for people to near-instantly attack, defend and react to multiple issues across all of space.
I'm not asserting something has to happen. I'm telling you the conditions that exist today are apparent and these changes can contribute to an environment where that can change. Nothing more.
And yes, your tears are truly delicious your inability to discuss the issue with any relevance or logic is not. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 21:00:00 -
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Kun'ii Zenya wrote:Ninteen Seventy-Nine wrote: This isn't a simple math equation.
The proof and evidences you're looking for simply do not exist. You're being obstinate and avoiding the topic trying to insinuate anyone will possibly be able to see all the effects of a balancing action.
All we can no for certain is what we see now. The status quo. And understand what contributes to it. Which in the case of inter-regional coalitions, is the ability for people to near-instantly attack, defend and react to multiple issues across all of space.
I'm not asserting something has to happen. I'm telling you the conditions that exist today are apparent and these changes can contribute to an environment where that can change. Nothing more.
And yes, your tears are truly delicious your inability to discuss the issue with any relevance or logic is not.
Never said it was a simple math equation. If anything it is likely a game theory question. Nor am I looking for proof. I'm looking for something other than a simple assertion. Saying it will break up the big blocks is about as convincing as simply asserting it will kill Eve. Might one of the big blocks collapse? Sure, but that could happen even without these changes. Will these changes pose new problems to the existing blocks? Of course, but these same blocks have shown themselves to rather adept and adapting. Given that these changes will effect both the defender and the attacker it isn't clear it will do much of anything. Now, after these changes will each side be watching other looking for an opportunity? Yes. Will these changes mean that they will be looking for different opportunities? Again yes. However, I submit that this was true last month...that is nothing fundamental has changed. That is the current state of a cold war will continue until there is a percipitating event...just like it has been. Now, will there be more roaming due to this change? I sure hope so. That would be a welcomed change. But roaming probably wont lead to one of the blocks attacking the other. In fact, that kind of additional content might help move the date of the next Great War a bit further back since both sides will be having fun roaming, starting the Great War to keep one block's players engage may be less of a ThingGäó.
After this change will be nothing like before.
You wrote all that and still avoid the SIMPLE concept I placed before you.
The same point everyone pushing for a change like this have been making for YEARS now.
Feel free to beat around the bush with your meaningless obfuscation attempting to avoid the entire point.
The conditions that exist today are in no way comparable to what they will be after these changes. At all. You are blindingly incorrect sir, good day. "The unending paradox is that we do learn through pain." |
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Ninteen Seventy-Nine
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Posted - 2014.10.03 21:05:00 -
[71] - Quote
Kassasis Dakkstromri wrote:Esrevid Nekkeg wrote:Kassasis Dakkstromri wrote:baltec1 wrote:Kassasis Dakkstromri wrote:You know if you turn the number 300 vertically it kinda does look like a ASCII version of poopsocking.... which you fanboi's should be expecting do a lot of if your still planning on flying Capitals! 300 YOu see it too right? Funny thing here is that I am now training for a dread because of the changes. That's something I never expected to do.. Enjoy that training grind for Jump Cal V so you can get your way awesome 5 LY jump range m8 No problem, already there,,, And with so many apparently quitting, it only means people like me will be in higher demand. Well, at least my JF services Oh hai random 3rd party poster! Ummm well cool, that sounds great, hope it works out for you; k? Bye.
What makes him 3rd party? Do the hundreds of the rest of us here fall into 2 parties?
He's right though. JF services will likely be more in demand not less. Though it has nothing to do with the tears postrrs claiming they're leaving (they really mean it this timw! Lol) "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 21:07:00 -
[72] - Quote
baltec1 wrote:Kassasis Dakkstromri wrote:
Wait wait.... so you actually were pressing CCP to add JD to Mega's, and actively training JCal V while asking? Actually expecting a possible yes??
I have pulled off more unlikely things in the past It did kinda pay off so I guess I can call this a victory in my obsession (stubbornness) in getting oversized ships to do strange and seemingly impossible things.
And there it is.
The backpeddling. Even more delicious than tears. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.03 22:11:00 -
[73] - Quote
Nazri al Mahdi wrote:Gwailar wrote:X Gallentius wrote:I think the key is that null sec sovereignty is 100% safe even if you don't log in for months at a time. (Only log in for super cap fight at some IHUB somewhere). If they do sov right, then alliances that decide to play LoL instead of Eve will risk losing their space. That alone would be worth all these changes.
If you dominate in the future, it's partly due to the fact that you're actually logged into the game on a regular basis.
This. This right here. And that's their big mistake. We don't pay subscription fees to play EVE - we pay those so we DON'T have to play EVE, but still keep the option viable should something interesting happen. With these changes making EVE more tedious, many will not even do that anymore.
And that's your big mistake. No one cares about the stale meta and skilltrsining online ppl.
They want dynamic gameplay and growth.
The choice is
something not so dynamic shifting and hoping to hang on to those already disengaged.
Or something revolutionary to bring new life into the game
They've made their choice and rightly so. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 13:31:00 -
[74] - Quote
Prince Kobol wrote:Lucas Kell wrote:Honestly, I just can't wait for them to be released, the main null sov holders to not change at all, and in fact defend themselves easier and fight each other less, then the screams of "IT DIDN'T WORK CCP" coming from all the idiots that think this is going to change null. It's going to be amazing. Its often I agree with Lucas but he has it bang on. That is thing, people who traditionally oppose each are agreeing that this will only make things worse.
Which is exactly what you'd expect the reaction would be from those that want null to stay the same. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 13:33:00 -
[75] - Quote
Mr Epeen wrote:One good thing. Apparently, fully half of the 0.0 residents have either stopped, or are about to stop, their subscriptions. That opens up a lot of opportunities for those that want a piece of the null pie but didn't previously have the manpower to do it. So CCP in one move get rid of the entitled dead wood and open up null to people that will actually use it. Win/win Mr Epeen
No, it's going to simultaneously
-do nothing, -change everything, -but chang only what people don't want it to -but wont change anything that people do want it to.
I love it. I can't wait for these changes to hit. And whatever else they have in the development pipeline.
6 months after things will really start to get interesting. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 13:34:00 -
[76] - Quote
Sgt Ocker wrote:Ain Depran wrote:
People threatening to quit because they cant be bothered to think is an exciting prospect in my view :)
Indeed, I won't be quitting but not having to "think" about subbing 7 capital and 15 cyno alts will be nice. More time for pvp, no need to grind isk. I play eve to relax and have some mindless fun with the odd thought about logistics. Take the mindless fun away you take away my reason to play.
This guys just out for some casual convenient mindless fun with his 75 accounts.
Jeez CCP, why do you hate him so much?
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 13:39:00 -
[77] - Quote
Miriya Zakalwe wrote:What's truly funny about this is that even the unintended side effects are obvious and will be bad. You think Minnie/Amarr FW space is a hotdrop ghetto *now*? Look at a map and think about what PL and SC will do for fun when *forced* to only drop in a 5LY radius.
Faction war already sucked, but this is going to make the FW area hotdrop frequency a lot higher as blops and other ships are moved to where they are still fun and effective.
Seriously - did anyone put five minutes of thought into this? Anyone actually playing the game, I mean?
Meanwhile, those Black Frog prices are gonna get hilarious - assuming they don't just close doors for good.
You think PL's focus is going to be living in amamake? PRO
You don't know a thing about FW.
As PL already knows, most of FW exists in a meta detached from non-FW. There are encounters on the gates, but non-fw entities do not run down timers, so usually anything that was going to happen in a site between intra-FW groups does, but the best an outside entity can hope for is to 3rd party it. Otherwise they just avoid the fight entirely.
When things get heated in fw space, PL and anyone else is always welcome to the yard. It's always a blast. More pew for the pew gods.
I've spent years on and off in that exact space and you have no clue what you're talking about. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 13:43:00 -
[78] - Quote
Adrie Atticus wrote:
I'm not really sure if you grasp the changes yourself.
But I do agree, 6 months from now people crying for nerf will be different than this round.
Many will claim to know what will happen. No one does with any certainty until it's tried. You can point out the pieces but it's impossible to know how they'll all interact.
It's a change from now. A drastic one. This will be good for the game and the business.
NULL IS ALREADY DEAD Get that through your head.
No one cares about it, no one flies in it. Any change is good change.
Power projection permeates all game activity now. Everywhere. Pew pvp and market pvp.
The game is growing more stale by the day. Concurrent player count is evidence of this. Even the 'movers and shakers' admit most their people don't even log in unless pinged (and then for some hotdrop)
I anticipate no one will be crying except those that are rather pissed so many other people have decided to log in an play. Presenting them with challenges they'd rather not face.
The same ones that are crying today. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 13:46:00 -
[79] - Quote
Ninteen Seventy-Nine wrote:Miriya Zakalwe wrote:What's truly funny about this is that even the unintended side effects are obvious and will be bad. You think Minnie/Amarr FW space is a hotdrop ghetto *now*? Look at a map and think about what PL and SC will do for fun when *forced* to only drop in a 5LY radius.
Faction war already sucked, but this is going to make the FW area hotdrop frequency a lot higher as blops and other ships are moved to where they are still fun and effective.
Seriously - did anyone put five minutes of thought into this? Anyone actually playing the game, I mean?
Meanwhile, those Black Frog prices are gonna get hilarious - assuming they don't just close doors for good. You think PL's focus is going to be living in amamake? PRO You don't know a thing about FW. As PL already knows, most of FW exists in a meta detached from non-FW. There are encounters on the gates, but non-fw entities do not run down timers, so usually anything that was going to happen in a site between intra-FW groups does, but the best an outside entity can hope for is to 3rd party it. Otherwise they just avoid the fight entirely. When things get heated in fw space, PL and anyone else is always welcome to the yard. It's always a blast. More pew for the pew gods. I've spent years on and off in that exact space and you have no clue what you're talking about.
Also, it only takes two brain cells rubbing together to realize black frog's services just became significantly more valuable to the average player. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 13:56:00 -
[80] - Quote
Prince Kobol wrote: Black Frog have already stated they might they might stop because how much this effects their service.
I bet they don't, and if they do they're nuts and someone is going to leap onto that opportunity to fill the vacuum.
Their business will certainly change. But the vast majority of their business, which comes from areas within 5-10 ly of highsec, will not.
"The unending paradox is that we do learn through pain." |
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Ninteen Seventy-Nine
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Posted - 2014.10.04 14:50:00 -
[81] - Quote
Eigenvalue wrote:Ninteen Seventy-Nine wrote:
NULL IS ALREADY DEAD Get that through your head.
No one cares about it, no one flies in it. Any change is good change.
http://evemaps.dotlan.net/statsSo numbers seem to give your claim the lie. All the top activity is going on in null - and HERO is generating tons of content in sov null. All this and more with everyone power projecting at once into our space. Oh noes! People can play with us and not just be isolated into their part of the map!!!!!!! Quote:
Power projection permeates all game activity now. Everywhere. Pew pvp and market pvp.
The game is growing more stale by the day. Concurrent player count is evidence of this.
I still fail to see how making everyone much further apart and adding long timers to normal game play will in any way make eve more fun and less stale.
Lack of vision on your part does not constitute an error on mine.
Your suggestion that ~goodfights~ will become more rare and pvp will dry up is laughable.
But 98% percent of you doomsayers werent around to see how good this game was prior to power projection, so I suppose you can only be faulted so much for your lack of vision and inability to think outside of the current meta. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 15:09:00 -
[82] - Quote
Lucas Kell wrote:Ninteen Seventy-Nine wrote:But 98% percent of you doomsayers werent around to see how good this game was prior to power projection, so I suppose you can only be faulted so much for your lack of vision and inability to think outside of the current meta. And if they were going back in time and not implementing force projection, you might have a point. They are reducing it, not removing it, and they are doing so at a time when the vast majority of null is held by 2 groups who are heavily fortified. It won't just be the same as old EVE.
Durrr, you dont say? Because everyone totally thought it was possible to turn back a clock
Nothing you said precludes the likelihood these changes are moving in the right direction "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 15:12:00 -
[83] - Quote
davet517 wrote:Steve Jobs once said "It's not the customer's job to know what they want". It's applicable here. Eve is a sandbox folks. The game play is emergent. When CCP makes a change like this, they can't predict with great accuracy what will happen. They might have a theory about what players will do, but they have no facts. No matter how smart you think you are, you have no facts either. Your theory may differ from theirs.
One thing is certain in a game like this. Stasis is bad. The current mechanics + player culture = two coalitions controlling a map that, for most 0.0 dwellers, is a sea of blue as far as the eye can see. In other words, the current mechanics have played themselves out, and this is the result. So, they theory-crafted some changes that they believe will shake things up. Maybe they will, and maybe they won't. It'll have to play out, and what happens will be the results of thousands of individual decisions that players make about how to adapt.
Nobody knows for sure what will happen. That's a hell of a lot better, when you're playing a game, than knowing for sure what will happen. Interesting times ahead.
No you dont get it, the world is ending!!!!
These changes will simultaneously do nothing and ruin errything!!!!1 "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
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Posted - 2014.10.04 15:42:00 -
[84] - Quote
Prince Kobol wrote:
Yss, it will not change the power that current entities have, it will not give smaller entities a chance to take Sov and it will only hurt smaller groups
We shall see.
At least they are trying. And it beats the hell out of the alternatives. Which were specifically:
-nothing Or -null block proposals that amounted to easier rent control (occupancy based sov by itself) or RR nerfs allowing them to roll over defensive stalemates more quickly (in the name of 'morale killmails' for those with no chance of winning)
The tears and doomsaying can flow forever, I hope it continues.
Anyone with a brain is embracing these changes. Everyone else has displayed a complete inability to think outside the box or is arguing from what are (surprisingly) hilariously biased viewpoints (those who stand to lose out and insist they wont.
No your probably right. And most the naysaying is probably not mittani and friends spinning up the propaganda machine "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 15:54:00 -
[85] - Quote
Prince Kobol wrote:Glathull wrote:This is the most amazing change of all time, including Incarna.
I love it. Remind me again how Incarna worked out for subscriptions
The straws
They are being grasped "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 15:55:00 -
[86] - Quote
davet517 wrote:Jenn aSide wrote:Quote:tl;dr There's now a reason to fight for better space again: sov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected. We TOLD them it would work, mainly because they weren't taking some things into consideration, like high sec incursions, high sec mission blitzing, low sec and wormhole isk making activities etc etc. They didn't listen, and this change along with the previous introduction of Dominion Sov system created the current "only worth of being rented out to scrubs" desert that is Sov null now. Sure, they are later going to overhaul sov and such, but look at their track record. That same track record is why some of us were skeptical that a company that has failed to create any other successful game than EVE was going to be able to pull of WoD and DUST. it took those failures to put them on the right track (Phoenix and Legion) , but how many failures is it going to take to convince them to stop using the same thinking that led to Dominion? What they weren't taking into consideration is that the average 0.0 dweller doesn't really want to fight. They gave people a reason to fight for better space. They can't actually make you do it. They tried to introduce a conflict driver into the game, and failed. At least they tried. Did you have a better idea? It's the same with this change. It opens up OPPORTUNITIES for folks who are interested in taking some risks and seizing them. It's not going to force anyone to actually do it. If people are happy in their sea of blue grinding away, nothing will change.
But but track record And dominion
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 16:19:00 -
[87] - Quote
Pistonbroke wrote:I wonder about just how much of this change revolves around "giving them what they have asked for" petulance from CCP, and how much is about trying to combat falling subscription numbers by forcing even more alts on people.
The concept of reducing the ludicrous ability to cross eve in 10minutes flat, I applaud.
The approach, however is so overdone it's like cooking a steak with a flamethrower and napalm, until it's carbonized, when the customer asked for medium rare, but could probably live with medium.
CCP please recognise that this level of negative feedback probably has some rational grounding. Go and rethink, then come back with your homework redone; please don't force us to have 10 accounts just to move the stuff we need from Jita to our bases in null.
They didn't go far enough. They should have deleted the cyno entirely.
But we'll take what we can get. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 16:28:00 -
[88] - Quote
Eigenvalue wrote: That means 0.0 players *love* fighting.
All the "nullbears" and other butthurt that goes on is coming from a bunch of lowsec pirates who are scared of bubbles,
But you don't see that and the reason is obvious - the lowbears are scared to enter null, that's why they live in low sec.
Hahahahahaha
*breathe*
Ahahahahahah
People with SKILL fly in lowsec F1 monkeys fly in null
There is bleedover and exceptions between the two, but my 10+ years in both have shown that to be fairly accurate statement.
Tjese changes may very well make null more attractive to those skilled that have no desire for being in a 250 man gang neccesitating participation. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 16:30:00 -
[89] - Quote
Jobbered wrote:It is amusing watching pdople talk of stagnation. This is going to force more stagnation on the game. Anyone remember a little thing called world war one. Trench warfare ring a bell? This will force everyone to dig in where they are and you will have large swaths of no mans land between heavily defended areas. This was only broken by mobiliy. Mobility is now being taken away. They say those who fail to learn from history are doomed to repeat it. We are going to have front row seats.......
WORLD WAR ONE SHEEPLE!!!!
This thread just keeps it coming "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 16:33:00 -
[90] - Quote
Operative X10-4 wrote:Best change ever, just do it! I cant wait to pick up a freighter full and jump gates in 0.0 with armed escort... I can see some crazy logistics being doing, like 10-20 freighters jumping gate to gate with armed squads protecting them, and fights happening around those supplies.
That used to be a thing.
People would even run decoy freighters with the legit in hopes of getting the legit through. It wont quite work that way this time around but should still be interesting. Moreso than now anyways. "The unending paradox is that we do learn through pain." |
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Ninteen Seventy-Nine
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Posted - 2014.10.04 16:44:00 -
[91] - Quote
Lucas Kell wrote:Ninteen Seventy-Nine wrote:People with SKILL fly in lowsec *cough* bullshit *cough* Lowsec players tell themselves they have skill when they are patting themselves on the back for ganking noobs on their first trip into lowsec. Most lowsec fights start off with a guy screaming "GOT TACKLE" and end with his 20 mates jumping in and annihilating someone. At least in null you know beforehand that there's a blob of us. Realistically there's no more or less skill in any area of space, just many people who are so arrogant they think they are better than everyone else.
Whats the motivation for a lowsec group? "Yarrrrrrr"
Whats the motivation for a null bloc monkey? "We're the BIGGEST and the BEST and look at the MAP" (see also: baltecs inability to talk in the first person)
One embraces gameplay The other, identity by association.
One rocks and melts faces The other is tidi and stagnation "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 17:40:00 -
[92] - Quote
These tears are just too delicious.
We should bottle this.
Even better, we can make a new Quafe. Like Crystal Pepsi.
'Quafe Tears.' "Because nothing tastes as good as schadenfreude" "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 17:42:00 -
[93] - Quote
Ninteen Seventy-Nine wrote:These tears are just too delicious. We should bottle this. Even better, we can make a new Quafe. Like Crystal Pepsi. 'Quafe Tears.' "Because nothing tastes as good as schadenfreude"
Maybe also a classier;
'Quafe Tears Lite' "Wherever particular renters congregate" "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 18:03:00 -
[94] - Quote
Lucas Kell wrote:Ninteen Seventy-Nine wrote:These tears are just too delicious. We should bottle this. Even better, we can make a new Quafe. Like Crystal Pepsi. 'Quafe Tears.' "Because nothing tastes as good as schadenfreude" Honestly, I dont; see that many tears. I see people stating what they think is good and abd about it, the odd rage filled post, then forums alts like yourself spewing out mountains and mountains of uneducated and clearly flawed opinions, but no tears. I guess this is just this thing again where kids like to pretend everything tears so it makes them feel better about themselves. There there kiddo.
lol look how butthurt you aren't
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 21:04:00 -
[95] - Quote
Axe Coldon wrote:1st Excuse me if I repeat something already covered in the last 337 pages. I don't have them all memorized.
CCP is over reacting. I agree null is Stagnant. I agree it needs shaken up. My concern as in industrialist (in Null) is the 5 ly maximum jump range. That is horrible. Some gates are so far apart they exceed 5ly. And sorry, I am not taking a jf thru a gate.
And I am not taking a Jf to a non-station system on a regular basis. For those of us on the edge...or near it..I am 38 ly from high. I go at least once a week. I can't see this working.. Null is already a barren wasteland when it comes to buying local..this will be worse.
There are ways to make this limit doable.but need more NPC stations..ones owned by NPC's that can't change hands. Industrialist could work out of there.
I have no doom and gloom predictions. but I think ccp is going over board.
No one in their right mind is going to start taking their caps thru gates on a regular basis. It would not be hard to station Drd's in Pos on a grid system to cover ones empire. There are already many moon pos's out there anyways. Yes it would be nice to use a gate with a cap....
It will be interesting how things turn out.
Q: Why would a person put a cap or JF through a gate?
A: To accomplish a goal (reward)
You personally may not consider taking a risk in pusuit of that reward, but others will. And that is (at least is supposed to be, used to be) a staple of this game.
One of the design errors being fixed here is the mistake of allowing you to expect to pursue rewarding goals without incurring risk.
It's unfortunate you think you should be entitled to move your JF around nigh-free of risk, barring a piloting error. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 21:17:00 -
[96] - Quote
Quote:Quote:
This whole thing seems a needless way of provoking players to spend more time checking out games like SC and ED :|
From a mostly un-invested perspective (I do wormhole space stuff) these changes look like largely souring the customer relationship at very much the wrong time given the competition from up and coming games at the moment -
CCP isnt going to survive in light of new competition when absent it the customer base, concurrent user stats and wide perception of the game environment itself all points to stagnation already.
You ignore the massive amount of people pleased with this change. Any change is going to upset some users, but in business you dont hold your breath and freeze in your tracks if you want to compete and thrive, you drive on.
There are certainly those that think ccp is ruining their gameplay, this is inavoidable. The greater game must drive on, and it is very much ccp's opinion (obviously) as well as many others that this change strikes at the core, altering the very dynamics that have lead to this stagnation.
And while there are further concerns and balances to be considered, it is logical that the projection aspect be the first on the list, not last, lest it undermine the ones to come. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 21:36:00 -
[97] - Quote
Eigenvalue wrote:Ninteen Seventy-Nine wrote: You ignore the massive amount of people pleased with this change. Any change is going to upset some users, but in business you dont hold your breath and freeze in your tracks if you want to compete and thrive, you drive on.
You also don't beat your cash cows up. It's undeniable cap pilots are dedicated long term players. Adding long station spinning inducing timers to the course of normal game play seems like a really boring way to punish those players for enjoying the game for so long. Power projection could be nerfed without timers placed on every action. For instance, put a maximum jump distance of 25LY / 24 hours with no timers between jumps. Then people can jump across a region but not across new eden rapidly to join a space fight. They might even get to participate in more than one space fight. The proposed mechanics will force players to spend long periods of time station spinning to join any fight in a capital ship. That's just not fun for those players. You might just say oh noes a bunch of cap pilot tears screw them - but let's be honest - we're all human beings who are playing a game together and having fun - it *should* be important to you that your cap bros are having fun as well because they share a common interest with you that frankly not many people on this earth share with us.
I am a capital pilot. Minnie dread 5 and amarr carrier 5. I am a cash cow, working on 11 years on constant subscription and I have multiple accounts.
I'm looking forward to using my cap ships in a new dynamic, as well as these changes invigorating the greater game.
Like I said, you completely ignore the many people like me on the opposite side of the spectrum. For every one of you, there is one of me (more if current polls are to be believed).
You're entitled to your opinions, but not to thinking they exist in a vacuum absent others you dont align with.
CCP isn't beating up their playerbase That's just a tear-laden whine "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 22:02:00 -
[98] - Quote
Tikitina wrote:Josef Djugashvilis wrote:If, as they say they have, the null-sec folk have already worked out how to counter CCP's proposals, why is this thread so full of null-sec folk threatening to quit all their X number of accounts?
Surely being unable to hot drop cruisers on the other side of the Eve universe is not worth rage quitting over.
I would suggest that folk reserve judgment until CCP reveal the rest of their plans for null-sec.
Then, as with all the changes CCP make, folk can at least threaten to rage quit with all the facts at hand. Knee jerk reactions from those who follow, not lead. Leaders have already come with ways to adapt. Followers are starting to hear about them, but not all. Besides, everyone wants to have a chance at being the one that can say, I told you so...
The bulk effect of these changes wont be apparent.
There is definitely going to be a legion of people quick to display an ability just to say "see told you we can still do this told you so"
The real measure will be read after a several month burn-in period. When what can theoretically be done is more able to be differentiated fron practical day-to-day reality.
There is also the time it will take for new groups to form, adapt and discover new ways to create content, which will lag behing the previously stated group.
I expect nothing to change overnight And the usual suspects to bend over backwards pointing to that as some perceived 'i told you so'
"The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 22:31:00 -
[99] - Quote
Polo Marco wrote:.
ROAMBEARS..
It is the total lack of concern for the economics that disturbs me the most.
The REAL nightmare future for Eve is one where the vital capitalism of the game is replaced by a
This just in, casual pvprs having fun will be the death of the game
Do you have ANY idea how this game works?
Who is buying the plex they sell for their HACs? Where do those HACs come from?
You literally couldn't be more clueless. So many tears, so much concern trolling, and alll that derp
We really couldnt laugh at this thread w/o ppl like you. Thanks for coming out. You are the icing on the cake. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.04 23:14:00 -
[100] - Quote
Kun'ii Zenya wrote:SanDooD wrote:Serendipity Lost wrote:[quote=Monasucks]And another thing came up my mind with all those changes. We play eve in our free time. Now we should wait and sped our freetime haveing less fun and just idle for some kind of cooldown or by boaring travelling by gates?
CCP - in the small amount of time I have - I want to play this game and have time todo stuff! I don't want to move every second day a jf a jump and wait for the cooldown and fly the cyno around - that much time I do not have!
Please consider this!
I think you and a lot of folks are missing the fatigue thing. CCP isn't looking to waste your time on cool down stuff. That they want to use fatigue to gimp force projection is fine. But they are also doing it to people who are going to use jump drives who have absolutely no intention of engaging in combat what so ever. I think it is different if you are talking about a gang of supers who are very much intent on engaging in combat, vs. a guy who is doing everything he can to avoid it. In other words, fatigue for combat ships...okay. Fatigue, even with the JF bonus, not so fine. Logistics is not exactly fun. How do we know this: 1. Very few people do it. 2. They do it in ways to get it done as efficiently as possible. 3. They are often asked to do it. That doesn't mean some don't like it--you find weird people everywhere that like all kinds of crazy things. And some might do it as a way of generating isk (e.g. the various Frog businesses). Nerf power projection...fine. Nerfing logistics to this extent...not so fine. In fact, rather dubious.
If any changes to implement null self-sufficiency are to succeed without negatively impacting what we now have as a universal market (all things always compared to 'Jita price'), Jita everywhere needs to have additional risk and checks balancing bringing those good to the farthest reaches of space (and vice versa)
Jita of course wont stop being the trade hub, but localization is localization, and its very likely the case the JF nerf is being served up to pair with the next step of their null plans.
Logistics may not be fun, but it is a crucial element to null power. It should not be expected to reap the rewards of highsec markets so quickly or easily in the furthest reaches of null.
A great addition I think would be to restore lowsec gaps between the 4 empires. This would greatly invigorate market pvp and add more relevence to the other trade hubs as the corners of space seek to do highsec business at the closest hub possible
"The unending paradox is that we do learn through pain." |
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Ninteen Seventy-Nine
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Posted - 2014.10.05 16:30:00 -
[101] - Quote
Veskrashen wrote:I would encourage folks who are interested in these changes to listen to Manny and Jeffraider (along with some shmoe called Oh Takashawa) from PL do an hour and a half long Q&A over at EVE-Uni. Well worth the listen. http://forum.eveuniversity.org/viewtopic.php?f=72&p=734425#p734425They mention freighter convoys fondly, talk about the importance of topography under the new jump paradigm, and speculate on where EVE might go after the patch. Spoiler - none of them think this will break up sov null, and even they admit that the fact that they can hold dronelands unchallenged without even being there is broken. The future will be interesting times, ladies and gents. Interesting times.
In depth analysis is futile. Supply lines and strategic ship placements are the only thing rational to discuss at this point.
There are too many other changes coming for people to consider bigger picture discussions seriously. It's all flippant speculation. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.06 20:20:00 -
[102] - Quote
baltec1 wrote:Mr Floydy wrote:Commanda Marr wrote:you simply cant get there anymore. Erm, you definitely can still get there. If people can populate C5/C6 wormhole space easy enough, you can cope with living in deep null. You get the luxury of permanent gates and the option of jumping around. Woop-de-doo you can't jump direct from HS to your deadend nullsec. HTFU. To be fair, the C5/C6 people don't have to do regular supply runs through space like ours that has thousands of subcaps and hundreds of bored supercap/titan pilots who see them the second the enter local.
With any luck, a year from now the term 'space like ours' will have new meaning for you "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.06 20:38:00 -
[103] - Quote
Pah Cova wrote:Yes, good news for me.
This is just what i was waiting for, time to rest for me. Someday when CCP open her eyes, theres no one left to pay their salaries.
Like we say around here "no clown, no circus", i-¦m not call clown to anyone, it-¦s only an expression in my country like many others wich are not offensive.
Time to dedicate myself to another game and like me theres a few undreds or thousands.
Farwell CCP
I recommend solitaire or minesweeper. Both have a 'show next move' feature. Or Roberts Space Industries: Star Citizen. When it releases in 2055 it will be a glorious on-rails flight sim, and until then you play on the forums, (which as we all know is very fun).
Either way, you'll be enjoying new games that do not require any thinking, let alone adaptation to emerging challenges. The first two offer you the stale gameplay I'm sure you will embrace. And the second one is definitely a circus with the biggest clown you've ever seen.
Either way, I wish you the best of luck.
We'll all be right here btw;
telling our friends about this sweet game and paying CCP's salaries.
Because for every one of you, there is another person ready to embrace these changes, resubs to check them out and try new things ,and new subs that appreciate the pros of a well manicured game that is constantly evolving and changing. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.08 21:52:00 -
[104] - Quote
mynnna wrote:I've been playing with this for a couple days, and here's the adjustment I propose:
Fatigue = (Fatigue Before Jump + Distance of Jump)^(Destination Distance from Origin * A + B)
Distance from origin is just the straight-line distance in light years. Origin is set when you make a jump with 0 fatigue and can be reset when you are back to 0 fatigue (it could also be available to reset after a period of time of several hours regardless of fatigue, which is also interesting). A and B are just constants to tweak for balance. A sets how far from your origin you can go before fatigue really starts ramping up quickly; that distance is 1/A light years. B is just a tuning knob, especially handy for tweaking the effect on short range travel. Individual ships could get bonuses to one or the other, as well. All the other mechanics about fatigue work identically. A = 0.05 and B = .3 generate interesting results, for sure.
The effect of this is that short range travel, such as within your own region, isn't punished as though it's exactly like long distance travel. It's important to note that that isn't the same as "not punished at all" but rather that it imposes interesting choice on that movement. The industry player might ask himself whether he wants to take a gate to the expensive factory next door (three minute round trip, for example) or the bridge to the factory in the next constellation, which is cheaper but has a six minute round trip. The pilot PvPing and defending his home from roamers might decide whether taking that third bridge in two hours is worth the ten minute wait, worth not being able to get back around in that time. As proposed by the blog, neither player can make more than a few jumps before effectively losing the ability for the entire play session. Heck, even the force seeking to cross a long distance in EVE can decide whether they want to get there faster or avoid obstacles but impair their mobility upon arrival, or take it slow but have more full mobility. And in an invasion, both the invaders and defenders would have the benefit of their cyno movement being local and so somewhat less restricted, allowing for a nice balance between the current paradigm where the target region plus three regions surrounding it are the battlefield, and the paradigm of this blog. where lack of mobility restricts the battlefield to just one or two systems.
It also nicely addresses some complaints of the thread. Blackops battleships don't get rendered completely ineffectual, because most of their movement takes place within a limited distance from a staging location. Jump Freighters would get hit far less hard, because half of their movement would be back towards their origin.
The fatigue mechanic in general has plenty of promise and is an elegant solution to what most acknowledge as a problem in EVE, but crushing nullsec quality of life in the process isn't necessary - the method above addresses that.
And you wonder why CCP didn't even bother to give you a memo on these changes?
You and baltar1 should start a club.
I don't know what's more sad; that you posted this seriously or that you thought anyone would buy it. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.09 06:08:00 -
[105] - Quote
KayleInara wrote:Ninteen Seventy-Nine wrote:And you wonder why CCP didn't even bother to give you a memo on these changes? You and baltar1 should start a club. I don't know what's more sad; that you posted this seriously or that you thought anyone would buy it. What an amazingly well thought out and reasoned post in response to a long explanation of an alternative to the system proposed in the Dev blog. I will admit though, that I am left somewhat confused as to what exactly you think is wrong with the proposal you are supposedly rebutting, or indeed what your preferred solution (other than Sh$t posting) might possibly be. Some people actually think it might be nice to be able to move around their home region reasonably well, while allowing for the restriction of long-distance 'power projection', which is what I understood to be the entire point of this proposed change. It seems that there are a large number of people in this thread who actually think that what should happen is that the lives of everyone in null should be made painful, yet I can't see how that particular course would benefit the game or CCP in the long term.
Oh lay off it. Shovel that stuff somewhere the pile won't so easily be seen.
The point is obvious. To mitigate and nullify the purpose of the changes, which is localization of space.
I'm sure it's nice to be able to cover your home region(s). And as you and your friends have so painfully and repeatidly remarked, these changes will allegedly have no impact on that. So no worries right?
The changes don't go far enough imo. But then again I probably wouldn't be completely happy unless they just deleted cyno mechanics altogether.
The suggestion is a step in the wrong direction. And it's made for utterly obvious reasons.
"The change goes too far", "none of this matters to us" it doesn't really matter which side of the mouth you and your friends want to talk out of. It's easy to see you're all nervous in the service.
And while you can spin and sell it however you wish you all know as well as I that the further these nerfs drive localization the more likely it will be you will not be able to maintain your BFFs over the long term.
"grrr goons" lololol
Everyone is always looking out for their own best interests. The metagaming blocs most of all. The only people that buy the "these suggestions are noble and for the good of the game" crap your lot tries to shovel is yourselves.
But then again, that's half your groups problem right there. You spend so much time slurping down your own koolaid you can't even taste it anymore. "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.09 06:27:00 -
[106] - Quote
Alavaria Fera wrote:Hahaha. Not a bad attempt. Ninteen Seventy-Nine wrote:The only people that buy the "these suggestions are noble and for the good of the game" crap your lot tries to shovel is yourselves. Heh. "Noble"?? You're looking for elite pvp on the other side of nullsec
~damage control~ "The unending paradox is that we do learn through pain." |
Ninteen Seventy-Nine
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Posted - 2014.10.09 06:29:00 -
[107] - Quote
Tikitina wrote:The "...this will only make us more powerful..." "...but you should really change this lame idea..." thing has been entertaining to watch you must admit.
I'd call it cognitive dissonance.
But to be nice, it's got to be hard keeping up with The Mittani's straw grasping and desperate attempts at meta message control. "The unending paradox is that we do learn through pain." |
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